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Question by furkan59 · Nov 25, 2020 at 05:02 PM · dotsbasics

How to change scale an entiy ? ( ECS question )

  • setting localtoWorldComponent ( does not work )

  • setting Scale component gives error because no scale component exists

  • setting CompositeScale component gives error because no scale component exists

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Answer by andrew-lukasik · Nov 25, 2020 at 05:13 PM

 using Unity.Mathematics;
 using Unity.Transforms;
 float3 newScale = new float3{ x=3f , y=3f , z=3f };
 if( entityManager.HasComponent<LocalToWorld>(entity) )
 {
     var ltw = entityManager.GetComponentData<LocalToWorld>(entity);
     entityManager.SetComponentData<LocalToWorld>( entity , new LocalToWorld{
         Value = float4x4.TRS(
             translation:    ltw.Position ,
             rotation:        ltw.Rotation ,
             scale:            newScale
         )
     } );
 }
 else Debug.Log($"{entity} has no {nameof(LocalToWorld)} component");
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avatar image andrew-lukasik · Nov 25, 2020 at 05:19 PM 0
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Unity.Transforms.LocalToWorld is more or less UnityEngine.Transform equivalent. Scale can be local (scalar) scale or world scale depending whenever entity has Parent or not (the same is true for Translation ie local position ).

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