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Question by assassinof1337 · Jul 20, 2011 at 06:31 AM · collidersontriggerenter

OnTriggerEnter/Exit not working

 function OnTriggerEnter () { 
 soundScript.ControlSound(true, fadeTime);}

 function onTriggerEnter(){
 laps++;}

Those are from two different scripts. The top one works when the car enters it, but the bottom one does not. They both are set up near identically: Both box colliders, both have isTrigger checked, neither has a rigidbody. The thing is, the bottom script just will not trigger at all for enter or exit, yet there seems to be no reason for it. I even moved the game object with this script attached to a different area to make sure that it wasn't because it was inside another collider with isTrigger checked, and that didn't work.

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Answer by Kith · Jul 20, 2011 at 06:37 AM

The O in OnTriggerEnter has to be Capitalized :-)

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avatar image assassinof1337 · Jul 20, 2011 at 06:38 AM 0
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fml. Its things like this that make me hate my life. I really just spent 3 hours on this :(

avatar image Kith · Jul 20, 2011 at 06:42 AM 0
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Lol you get used to it...eventually. If that solved the problem, can you go ahead and mark the answer as correct? Thanks!

avatar image BrickMan · Feb 20, 2012 at 04:54 AM 0
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@$$anonymous$$ith, Awesome, thanks. I would never have figured it out on my own. 2 hours spent on this. Capitalized function names...

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