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Question by NinjaRubberBand · May 03, 2014 at 11:58 AM · script.mouse drag

How to make this script work on a other axis?

I found this script, that does that the obbject follows the mouse on the x axis, when you move the mouse side to side on drag. How do i make the script, so it follows the mouse on not only the x axis but also the y axis? I know how to script, but i just cant figure this out.

function OnMouseDrag() { point = Camera.main.ScreenToWorldPoint( Vector3( Input.mousePosition.x, (transform.position.y-Camera.main.transform.position.y), (transform.position.z-Camera.main.transform.position.z)));

point.y = transform.position.y;
point.z = transform.position.z; transform.position = point; }

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Answer by Swaggre · May 03, 2014 at 01:02 PM

 var distance : int;
 var smooth : int; 
  
 private var targetPosition : Vector3;
  
 function Update () {
 var playerPlane = new Plane(Vector3.up, transform.position);
 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 var targetPoint = ray.GetPoint(distance);
 targetPosition = ray.GetPoint(distance);
 transform.position = Vector3.Lerp (transform.position, targetPosition, Time.deltaTime * smooth);
 }
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avatar image Swaggre · May 03, 2014 at 01:05 PM 0
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If you want to drag with mouse just add if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.$$anonymous$$ouse0)){ } for example

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