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doesnotcompute · Feb 10, 2014 at 11:30 AM ·
c#meshcollidermouse drag
Detecting largest surface area of multiple collider overlap
I have a sphere divided into multiple mesh colliders. I intend to create a spherical puzzle where puzzle pieces the player drags with his mouse will adhere to the sphere based on which mesh they overlap the most. However, I would need to be able to distinguish which collider the puzzle piece is overlapping the most of(in terms of surface area). How can this be achieved?
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