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Question by Nuno_Barros · Jun 23, 2017 at 09:14 AM · rotatemouse drag

How to only rotate an object with mouse dragging in the clock wise direction?

I'm developing a game in which the user has to drag an object with the mouse, but I only want the object to rotate if the user drags it in a clock wise direction. This is my code so far:

     private void OnMouseDown()
     {
         isRotating = true;
         dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
         angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         
         qStart = Quaternion.Inverse(Quaternion.AngleAxis(angle, Vector3.down)) * transform.rotation;
     }
 
     private void OnMouseDrag()
     {
 
         dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
         angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         if (angle-1 == )
         transform.rotation = Quaternion.AngleAxis(angle, Vector3.down) * qStart;
     }
 
     void OnMouseUp()
     {
         isRotating = false;
     }
 

Any help would be apreciated, thank you.

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avatar image hexagonius · Jun 23, 2017 at 09:45 AM 0
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What's this supposed to mean? if (angle-1 == )

avatar image Jaronkoopmans · Jun 23, 2017 at 09:49 AM 0
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Could you add a screenshot or more information of what you actually want to rotate and what you want to drag?

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