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Question by pandemicwars · Apr 07, 2017 at 03:01 PM · movementrotate objectmouse drag

Drag to Rotate Game Object with Mouse

Hi all,

This code works nice in my work but i just want a spin circular rotation with mouse drag like this picture. Anyone can help me ? Thanks.

alt text

 using UnityEngine;
  using System.Collections;
  
  [RequireComponent(typeof(MeshRenderer))]
  
  public class rotateController : MonoBehaviour
  {
  
      #region ROTATE
      private float _sensitivity = 0.5f;
      private Vector3 _mouseReference;
      private Vector3 _mouseOffset;
      private Vector3 _rotation = Vector3.zero;
      private bool _isRotating;
  
  
      #endregion
  
      void Update()
      {
          if (_isRotating)
          {
              // offset
              _mouseOffset = (Input.mousePosition - _mouseReference);
              // apply rotation
              //_rotation.y = -(_mouseOffset.x + _mouseOffset.y) * _sensitivity;
   
              _rotation.z = -(_mouseOffset.x + _mouseOffset.y) * _sensitivity; // rotate
              gameObject.transform.Rotate(_rotation); // store new mouse position
              _mouseReference = Input.mousePosition;
              // rotate
              //transform.Rotate(_rotation);
              transform.eulerAngles += _rotation;
              // store mouse
          }
      }
  
      void OnMouseDown()
      {
          // rotating flag
          _isRotating = true;
  
          // store mouse position
          _mouseReference = Input.mousePosition;
      }
  
      void OnMouseUp()
      {
          // rotating flag
          _isRotating = false;
      }
  
  }

circlerotate.jpg (66.1 kB)
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Answer by sairaju · Jul 17, 2017 at 09:22 AM

give a tag name to sphere then the ray cast will be recognize that one only ,it will rotate in only right and left direction ,if u want to move x,y,z means give transform.Rotate (0,(Input .GetAxis("Mouse X")speed -Time .deltaTime),0,Space .World); in place of zeros give (Input .GetAxis("Mouse Y")*speed *Time .deltaTime),(Input .GetAxis("Mouse Z")*speed *Time .deltaTime)

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class newrotation : MonoBehaviour { public float speed = 5.0f; Ray r; RaycastHit rh; // Use this for initialization void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     r = Camera.main.ScreenPointToRay (Input .mousePosition);
     if(Physics .Raycast (r,out rh,1000))
         {
         if(rh.collider .gameObject .tag=="rot")
         {
             if(Input .GetMouseButton (0) )
             {
      transform.Rotate (0,(Input .GetAxis("Mouse X")*speed *-Time .deltaTime),0,Space .World);
             }
         }
         }
 }

}

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avatar image unity_1223max · Dec 03, 2018 at 12:33 PM 0
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so how would the compleat code look like?

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