- Home /
Question by
Gulyasarni66 · Jan 06, 2018 at 08:04 PM ·
meshprocedural meshprocedural-generationuv coordinates
Vertex Colors not smooth enough?
I'm creating a procedural planet mesh. It uses vertex colors as material, the color is based on the height of the vertex (distance from origin) Hovewer, this approach is fairly ugly. The vertex colors are too sharp. Any way to fix this? Here's a screenshot:
Any help would be greatly appreciated!
trashplanet.png
(322.3 kB)
Comment
Your answer
Follow this Question
Related Questions
Creating a convex MESH (not collider) 2 Answers
How can I make my adjacent meshes' edges line up? 1 Answer
How to cut a hole in a wall? 3 Answers
UV V coordinate Not showing on Texture. 1 Answer
need guide in uv texture 0 Answers