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Question by VivekD · Apr 02, 2013 at 09:19 AM · collidermeshes

Destructible Meshes At Runtime?

Is there any way to break down pre-built meshes during runtime. For eg : I shoot a bullet at a primitive mesh, can I break down the primitive into multiple meshes and then apply explosive force on their rigid bodies?

Thanks!

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Answer by frarees · Apr 02, 2013 at 09:30 AM

You can. In this answer's script it splits meshes into triangles at runtime. You can algo get a break effect using raytracing. Note that it's quite CPU intensive.

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avatar image VivekD · Apr 03, 2013 at 07:04 AM 0
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$$anonymous$$uch appreciated, thanks!

avatar image Ebil · Apr 03, 2013 at 08:04 AM 0
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You should also maybe take a look at delauny triangulation and voronoi diagrams. Thats how the break tools in 3ds max or cinema4d or whatever work.

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