problem with hinge joints not working properly at smaller scales,im having a lot of trouble using 3d hinge joints spazzing out at smaller scale.
i know that scaling objects down from 1 effects hinge joints but i cant really think of how else to fix my problem. im making a butterfly knife in vr using hinge joints and i got it to work when my model is at its normal scale of 1 but thats bigger than the character itll go on and scaling it down makes the 2 parts connected to one of the handles freak out and move around and reset a lot. ive tried making it smaller in in blender and in unity so that its scale will stay at 1 but the problem also persists and i tried a few other things like using different colliders, setting them to continuous, turning off preprocessing, turning up solver iterations and basic messing with the controls but the same problems persist where i just want the objects to stay on their hinges and move properly. i dont know anything about coding or how to implement it and im pretty new to unity as this is my first project so any help would be appreciated. ,im making something for vr and i need it to use relatively realistic physics to move properly. the problem is that the item needs to be at a smaller scale to fit an avatar that will hold the item but doing that will cause the item on the hinge joints to clip and move around everywhere. it works fine at the scale of 1 but i need it as small as .02 and ive tried making it smaller in blender and changing it in ways so its scale stays at 1 but the problem persists. i don't really know anything about coding or how to implement it so any help on fixing my problem would be appreciated.