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Scaling unity game for multiple resolutions, most optimal way? For iOS & Android
My game graphical assets and UI was made for 2048×1536 resolution in unity. I started the project 2 years ago and didn't have experience so when hiring desigers I basicaly got them to create the artwork in the highest resolution which was 2048×1536 which works fine but doesnt scale right in lower resolutions. I now want to scale the game to work on multiple different resolutions but want to find the most optimal way of doing so.
I want to publish this in Android and iOS. What would be the best way to scale the game in a optimial way to do so? I understand theres scripts out there that scale the game UI depending on the screen size but apparently that is not the most optimal way for going about it. I have also heard of creating 3 sets of assets low/med/high resolution and then the game uses the relevant assets depending on device size.
Can anyone let me know the best way to go about it? Would pay for help. Thanks
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