Question by
Officialmanish · Aug 23, 2017 at 11:40 AM ·
cameraimporting assetsscene viewvoxelsscaledown
Asset imported from Magica-Voxel in unity is too big for the scene view.
Hi, I am new to game development, I have created a game scene in MagicaVoxel (126 x 126 x 126 i.e full dimensions). So when I import it in unity (as an Object) the size of the asset is too big. So I thought of two solutions.
Scale down the asset from (1,1,1) to (0.1,0.1,0.1) or
Adjust my camera so the asset could fit in the view.
So which approach is better ? or is there any other approach to handle big assets from MagicaVoxel. Or should I first use blender to optimize my asset and the import in unity?
I am very confused, any help would be appreciated :)
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