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This question was closed Jul 31, 2019 at 12:45 AM by ccgnomeslimited for the following reason:

No one is replying.

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Question by ccgnomeslimited · Jul 10, 2019 at 04:26 PM · meshmemoryprofilermeshesmemory leak

How to remove not saved memory - meshes?

I am using Unity 2019.1.8f1 and having an issue with things not clearing out of not saved memory -- specifically meshes.


After on click of the play button:

https://drive.google.com/open?id=16CjO53A8lZSZevdmL6xn3clFqOD0poCO


After stopping and clicking play again: https://drive.google.com/open?id=17jNguiJW6yaho2xt-IXooELy67LTmVC6


This happens every time that I click the play button or reload the scene, the memory increases by roughly the same amount. I am using SVGRenderer for my SVGs and I know that it is no longer updated but still don't recall seeing these issues before. I have tested using multiple versions of unity including 2019.1.1f1 & 2019.1.7f1 as well as the latest version of 2018 on Unity Hub. Its almost like it ignores everything in the memory and reloads it anyways. Until I have to close unity when it maxes out my RAM.

Any ideas on this?

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