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Collision and 2D
Hi,
I currently have a 2D backdrop ( 2D png on a plane from blender ) that is the centerground with a mesh collier on it for the player to walk on.
The character is simply a png image on a plane in FBX form from blender.
I am using a CharacterController on it to detect collisions and push rigidbodies around the environment (with a script). However, it does not do a good job at detecting (i.e. i placed a cube in the world, but when I walk up against it, my characater hops on top of it. It will only push it if it is on a steep slope.)
I was wondering what would be the best method of adding collision to the character to fix this problem.
Thanks!
Answer by Berenger · May 08, 2012 at 06:03 AM
The CC will consider small colliders as steps. Try to decrease stepOffset.