FPS Microgame turret's location does not work properly.
Hi, I'm working on a Micro FPS game, but I have some trouble when positioning the turret. The Hover bot has no problem, but the turret's position is changed when I played the game. first I thought it was the problem because there was no rigid body plane, but after I set it, it still did not work. and I found some cylinder shape collider exists, and root is set at the bottom of that. but I don't know what this cylindric collider is. Do you have the same problem with this??
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