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Question by capucinebuddy · Jun 29, 2018 at 07:26 PM · collider2druntimetilemaptiles

Tilemap Collider 2D not being created at runtime

I am making a game which involves tiles being built in runtime (walls, fences, etc). I have a tilemap for tiles such as ground tiles and a tilemap which has a Tilemap Collider 2D attatched. If I draw in my wall tiles before-hand with the tile pallet the collider works fine but when I use wallMap.SetTile(location, wallTile) a collider does not appear to be added.

Any ideas?

Thanks

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avatar image hexagonius · Jun 29, 2018 at 07:36 PM 0
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looking up Unity Forum threads sometimes helps:
https://forum.unity.com/threads/runtime-generation-and-tilemap-collider.449530/

avatar image capucinebuddy hexagonius · Jun 29, 2018 at 09:53 PM 0
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So there is not anyway to do this without recreating the whole collider as I have read that article?

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