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Question by Squitz · Oct 17, 2019 at 04:40 PM · collisioncolliderontriggerentergridgrid based game

My collisions dont detect in gridbased system (check if in certain area)

Hello

I am making this game with grid based movement. I need to check if my player is in a certain are (to win) I have been trying diffrent things like OnTriggerEnter2D and OnTriggerStay2D

This doesn't work tho. code down beneath the post. I have tried adding a rigidbody to the object. this didn't help tho.

please help

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avatar image Squitz · Oct 17, 2019 at 04:42 PM 0
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 public class winning : $$anonymous$$onoBehaviour
 {
     public bool win = false;
     void OnCollisionStay2D(Collision2D other)
     {
         Debug.Log("In there");
         if(other.gameObject.CompareTag("Winner"))
         {
             win = true;
         }
     }
 }
 
avatar image lgarczyn · Oct 17, 2019 at 06:32 PM 0
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Do both gameobjects, the player and the target, have colliders?

avatar image Squitz lgarczyn · Oct 20, 2019 at 09:17 PM 0
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yes they do

avatar image lgarczyn Squitz · Oct 21, 2019 at 06:13 PM 0
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2d colliders? And you use either Velocities, forces or $$anonymous$$ovePosition to move them?

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