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Question by dapa5678 · Mar 18, 2015 at 05:43 AM · collisiongameobjecttag

gameObject.name for more then one object?

Hey guys I am making a game with 3 enemy's how do I get all there names with gameObject.name in code I cant use GameObject.findwithtag as I am using OnCollisionEnter thx [code if needed]

 var hurt : AudioClip;
 var playerhealth :int =3;
 var playerheath1 : Texture2D;
 var playerheath2 : Texture2D;
 var playerheath3 : Texture2D;
 var score :int =0;
 
 function OnCollisionEnter(other : Collision) {
 if(other.gameObject.name =="bird(Clone)"){
 playerhealth--;
 audio.PlayOneShot(hurt);
 if(playerhealth == 0)
 GameOver();
 }
 }
 
 
 
 function OnGUI () {
 if(playerhealth ==3)
 GUI.Label (Rect (60, -16, 200, 200),playerheath1);
 if(playerhealth ==2)
 GUI.Label(Rect (60, -16, 200, 200),playerheath2);
 if(playerhealth ==1)
 GUI.Label(Rect (60, -16, 200, 200),playerheath3);
 }
 
 function GameOver () {
 Application.LoadLevel("Skydiving game");
 if(score > PlayerPrefs.GetInt("score")){
 PlayerPrefs.SetInt("score",score);
 }
 
 }

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Answer by HarshadK · Mar 18, 2015 at 05:45 AM

You can not use GameObject.findwithtag but you can check for the tag of the colliding object inside OnCollisionEnter instead of checking for its name. Something like:

 function OnCollisionEnter(other : Collision) {
     // Just replace the tag "Enemy" with your own tag for these objects
     if(other.gameObject.tag =="Enemy"){
     playerhealth--;
     audio.PlayOneShot(hurt);
     if(playerhealth == 0)
          GameOver();
     }
 }
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