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Question by EJRico · May 17, 2018 at 05:27 PM · collisioncolliderscript.cloth

Cloth Component - Detect Object Colliders and add to Cloth Colliders

I'm mainly a 3D Artist (some programming) and in the game I'm working on I am re-creating this object:

http://www.funplanners.com/wp-content/uploads/2013/01/Carnival-Game-Down-the-Clown.jpg

I was planning on re-creating the hair/fur as a mesh and applying the Cloth component to it. The problem I have is I am using multiple objects of different sizes, shapes, and colliders that will be interacting with the GameObject.

Two questions: 1. Is this the best way to go about this with the Cloth component? Opinions are welcome! 2. The current Cloth component has you manually add the colliders. Is there a way to use scripting to automate this? For example, using OnCollisionEnter, Finding by the same Tag, or some other method? I found a forum thread that has a script where it somewhat automates this but still only uses CapsuleColliders (https://forum.unity.com/threads/cloth-dont-interact-with-prefabs-gameobjects.410381/#post-3361934)

Any help you can provide is greatly appreciated!

Thank you!

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