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Question by Princy1996 · Mar 12, 2017 at 05:43 PM · rigidbodymeshcolliderphysicmaterial

Why doesn't mesh colliders respond well to rigidbody attributes such as drag/ angular drag etc.?

Hi, i am currently trying to make a pool game using mostly physics. I have modled a pool table in maya and have created a mesh colider for it too, however, when i hit the balls on the table the balls never stop. I have added physics materials and set the mass, drags and gravity on rigidbodys. When i use a standard primitive colider with the same setting the balls work well. My pool table is quite detailed and i would like to follow the mesh as best as possible, primitive coliders wouldnt give me very good collisions on pockets and on the lip of the holes. How can i get the mesh colliders to respond better to the physics?

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