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Question by
huntees · Mar 25, 2021 at 01:00 AM ·
collisioncollidercollision detection
Best way to implement splash colliders?
Hi,
I am pretty new to Unity and was wondering what would the best way be in implementing hit registration like this?
I've attempted particle collisions but the particle themselves are colliding with each other. The very last thing I want to avoid is turning a collider on/off, I would like it to be a gradual extending colliding effect instead of the collider just appearing.
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