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Question by ajdrew81 · Aug 11, 2015 at 12:47 AM · collisionraycastphysics2dcollision detection

How do you raycast from an object ignoring only that object?

I am creating a script that detects which side of the gameObject is collided with. I am using a raycasting script that I created to achieve this. I thoroughly understand layers in Unity, so please no explanations on using layers.

Here is the reason why layers will not achieve my goal: So lets say I have one enemy prefab that sends raycasts ignoring its own layer. If I only have one enemy instantiated (unlikely), everything will work fine. So lets say I have two of the same enemy instantiated. Their layers are the same, so it will NOT detect the other enemy as an object, and whatever I needed to do on a collision will not happen (e.g. turn the enemies direction around).

How can I raycast from a gameobject, while ignoring ONLY that gameobject? If this is not possible, how can I create a collision detection script that returns the side of the gameObject that was collided with (e.g left, right, top, or bottom)?

Thank you so much for any support/answers. It is greatly appreciated as this is a problem that I have run into a couple times now, and have found no reasonable answer to.

================================================================================================ EDIT:

I found that if you go to Edit -> Project Settings -> Physics2d and Uncheck the box that says "Raycasts Start In Colliders" it solves this issue. I am not sure how to close the question...

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avatar image allenallenallen · Aug 11, 2015 at 12:47 AM 1
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Closing the question comes later. That fact that you found the solution and made it public is the important part.

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