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Question by naser_1998 · May 08, 2016 at 06:36 AM · c#charactercharacter controllercharacter movement

Help please in regards to character controller

I am new to C# and I am having difficultly figuring my code out. I created this character controller and the character plays the animation when I press as well and his legs start to move. However, he doesn't physically move from his place. How do I fix this please... I've be on this for hours!

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour
 {
 public Rigidbody rbody;
 private float inputH;
 private float inputV;
 void Start()
     {
 rbody = GetComponent<Rigidbody>();
     }
 void Update()
     {
  inputH = Input.GetAxis("Horizontal");
         inputV = Input.GetAxis("Vertical");
 
         anime.SetFloat("inputH", inputH);
         anime.SetFloat("inputV", inputV);
         float moveX = inputH * 20f * Time.deltaTime;
         float moveZ = inputV * 50f * Time.deltaTime;
         rbody.velocity = new Vector3(moveX,  moveZ);
     }
 }
 Can anyone tell me what is wrong with my code please, I would be really grateful.

  


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avatar image gjf · May 07, 2016 at 11:09 PM 0
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try using Debug.Log() to display the values of moveX/Y - they might be really small...

also, changing the velocity isn't the best way to move rigidbodies... try applying a force ins$$anonymous$$d.

and include the 3rd parameter of the new Vector3()

avatar image Oribow · May 08, 2016 at 09:54 AM 0
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Also you either use rigidbodys or the charactercontroller. Never ever mix them! If you want to use the charactercontroller, take a look at its move function.

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