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Question by PavlekZG · Jan 20, 2020 at 12:20 PM · physics3dwebglcollidersinteraction

WebGL Build bugged Colliders

Hello, I am working on a prototype 3D game, and it's working just fine in Editor/PC Build, but, due to specifics of the projects, I would prefer having it running in browser so I would need it built for WebGL.

After building my project for WebGL, it appears some colliders (or centers of some objects) are somehow being misplaced. You can see what I mean in the image down under.

My question is: Has anyone encountered anything similar or knows what might be causing this behavior? Colliders are not being misplaced to some fixed position, it appears to be random.


Picture on the left shows position of the collider in editor/pc build (where it SHOULD be), and the one on the right shows an example of where the collider actually is after WebGL build.

alt text


Any suggestion/help would be highly appreciated.

screenshot-1.jpg (96.6 kB)
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