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Question by rayquantum · May 04, 2021 at 06:38 AM · collisionphysicsraycastcollidercolliders

raycasts only working with IsTrigger colliders?

My code works fine except the raycasts only work with colliders that have IsTrigger set to true.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BotControllerRays : MonoBehaviour
 {
     public float mockTurnSlider = 0;
     public float mockOarSlider = 0;
     private float tempTimer = 0;
     // Start is called before the first frame update
     void Start()
     {
         mockTurnSlider = 0;
         mockOarSlider = 50;
     }
     void FixedUpdate()
     {
         tempTimer++;
         if (tempTimer == 50)
         {
             Rays();
             tempTimer = 0;
         }
 
     }
     void Rays()
     {
         print("rays");
         for (int i = -6; i <= 6; i=i+1)
         {
             transform.localEulerAngles = new Vector3(0, i*30, 0);
             RaycastHit hit;
             if (Physics.Raycast(transform.position, transform.forward, out hit,3000))
             {
                 Debug.Log(hit.collider.name);
                 print(transform.localEulerAngles.y +" | "+ hit.distance);
                 if (hit.collider.gameObject.CompareTag("Player")|| hit.collider.gameObject.CompareTag("Ally")) 
                 {
                     mockTurnSlider = (i / 6) / hit.distance*1000;
                     print(mockTurnSlider);
                     //print("found Player");
                     if (hit.distance < 250 && transform.localEulerAngles.y == 0)
                     {
                         mockOarSlider = 100;
                     }
                 }
             }
             
         }
     }
 }
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Answer by GSGregory · May 04, 2021 at 06:47 AM

I'm going to guess it is your lack of a layer mask.

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