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Question by zaid-abdalkarim · Sep 19, 2017 at 03:31 AM · collisionraycastcollidercollidersraycasthit2d

OnCollisionEnter2D is not working

Hello, so i'm making a top down tower defense game and i have been having a problem deleting an object that collides with the road after mouse is up. I've tried Raycasts but the result was that there was a delay and I didn't know how to fix it. here is the script. Thanks to anyone who responds.

 Camera maincamera;
 bool done = true;
 bool mouseup;

 void Start()
 {
     maincamera = Camera.main;
 }
 private void OnMouseExit()
 {
     mouseup = true;
 }
 private void Update()
 {
     if(done == false)
     {
         Destroy(this.gameObject);
     }
 }
 void OnMouseDrag()
 {
     if(done == false)
     {
         Vector3 mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10);
         Vector3 objPosition = maincamera.ScreenToWorldPoint(mousePosition);
         this.transform.localPosition = objPosition;
     }
     else if (done == true)
     {           
         return;
     }

 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (mouseup == true)
     {
         if (collision.transform.gameObject.name == "road")
         {
             done = false;
         }
         else
         {
             done = true;
         }
     }
 }
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