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Question by MrFlibble · Mar 28, 2014 at 12:43 PM · collisionrigidbodycolliderenemywalls

Enemy Cube going through walls.

I've been making a game and recently I lost a lot of work so have been rebuilding. However for some reason the enemy cubes now goes straight through the map to get to me, rather than navigating it.

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Answer by PvTGreg · Mar 28, 2014 at 03:11 PM

Check the box colider is the "IsTrigger" checked? if so uncheck it and try

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avatar image MrFlibble · Mar 28, 2014 at 05:16 PM 0
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It is, but also it's meant to be a trigger aha, even when I turned it off it went through the walls.

avatar image Leuthil · Mar 28, 2014 at 05:25 PM 0
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You need to make sure the Cube has a Rigidbody and that both the $$anonymous$$esh Collider on the $$anonymous$$ap and the Box Collider on the Cube are not set as triggers. What is the reason that it is "meant" to be a trigger?

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