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Question by TufanMeric · Jul 20, 2018 at 01:43 PM · procedural generationperlin noiseprocedural-generation

How can I get a probability from perlin noise?

I want to add random ores around my procedurally generated world but honestly i have no idea how perlin noise works and i'm a bit too lazy to learn it.

I am using SimplexNoise to generate 3D perlin noises, i want to be able to add ores around the map with 10% chance (for example) like minecraft do. How can I do that?

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avatar image JVene · Jul 22, 2018 at 03:10 AM 0
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I've not used the package, can you post some example usage code of any kind?

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