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Question by kallieinar · Dec 21, 2020 at 10:08 AM · 2d gameaudiosourceoncollisionentertags

Make different sounds play depending on which item collides with player

CONTEXT: I'm making a game where you try to catch as many fish as you can in a bucket in a minute. However bombs also drop out of the air and im trying to figure out how to play soundeffect1 when a fish goes into the bucket and soundeffect2 when a bomb goes into the bucket.

RIght now soundeffect1 plays when both a fish and a bomb goes into the bucket. plz help.

CODE im using

 public class basket : MonoBehaviour
 {
     public GameObject fish;
     public AudioSource flop;
     public AudioSource boom;
     // Start is called before the first frame update
     void Start()
     {
         flop = GetComponent<AudioSource>();
         boom = GetComponent<AudioSource>();
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.gameObject.tag == "Fish")
         {
             ScoreScript.scoreValue += 1;
             flop.Play();
         }
 
          if (collision.gameObject.tag == "Bomb")
         {
             ScoreScript.scoreValue += 1;
             boom.Play();
         }
        
 
     }

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