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Question by
kallieinar · Dec 21, 2020 at 10:08 AM ·
2d gameaudiosourceoncollisionentertags
Make different sounds play depending on which item collides with player
CONTEXT: I'm making a game where you try to catch as many fish as you can in a bucket in a minute. However bombs also drop out of the air and im trying to figure out how to play soundeffect1 when a fish goes into the bucket and soundeffect2 when a bomb goes into the bucket.
RIght now soundeffect1 plays when both a fish and a bomb goes into the bucket. plz help.
CODE im using
public class basket : MonoBehaviour
{
public GameObject fish;
public AudioSource flop;
public AudioSource boom;
// Start is called before the first frame update
void Start()
{
flop = GetComponent<AudioSource>();
boom = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Fish")
{
ScoreScript.scoreValue += 1;
flop.Play();
}
if (collision.gameObject.tag == "Bomb")
{
ScoreScript.scoreValue += 1;
boom.Play();
}
}
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