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Question by cheesewhiz999 · Dec 12, 2016 at 08:17 AM · collision.contacts

How to find contact point with lowest y position

 void OnCollisionStay(Collision collision){
         ContactPoint c=collision.contacts[0];
         Vector3 colAngle = c.normal;
         foreach(ContactPoint contact in collision.contacts){
             if(contact.point.y<c.point.y){
                 c=contact;
                 colAngle=c.normal;
             }
         }
         float slopeAngle=Vector3.Angle(colAngle, Vector3.up);
         if(slopeAngle<=maxGroundAngle){
             isGrounded=true;
         }else{
             isGrounded=false;
         }
     }

The issue I'm having is that my character cannot jump when next to a wall but still on the ground, so I'm trying to test the angle of the collision at the lowest contact point. How would I correctly find the contact point with the lowest y position?

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Answer by Marceta · Dec 12, 2016 at 08:53 AM

You can check if object that has collided with player have tag "Ground" or "Floor" whatever you set to your ground objects. That is maybe easiest solution for you: http://answers.unity3d.com/questions/189000/collision-with-tag.html

If you want something "advanced" i would use raycast and do something like this guy:

http://answers.unity3d.com/questions/196381/how-do-i-check-if-my-rigidbody-player-is-grounded.html

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