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Question by guy325 · Jul 23, 2016 at 11:05 AM · oncollisionenteroncollisionexit

problem with OnCollisionEnter & Exit.

for some reason the debug code never activates:

 using UnityEngine;
 using System.Collections;
 
 public class player_movement : MonoBehaviour {
     private Rigidbody2D player;
     private bool touching;
     void Start()
     {
         player = GetComponent<Rigidbody2D>();
         touching = true;
     }
     
     void OnCollisionEnter()
     {
         touching = true;
         Debug.Log("enter");
     }
     void OnCollisionExit()
     {
         touching = false;
         Debug.Log("exit");
     }
     void FixedUpdate ()
     {
         Debug.Log(Time.fixedTime + " " + touching);
         if (Input.GetButtonDown("Jump") && touching == true)
         {
             player.AddForce(new Vector2(0,15000));
         }
     }
 }

all it ever displays is true. i made sure that both objects have 2Drigidbodys and colliders but it still doesn't work.

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Answer by felixpk · Jul 23, 2016 at 01:54 PM

First of all make sure

  • You have a collider on both objects that should trigger the collissionEvent

  • At least one of them has a rigidbody attached

And declare the methods as follow

 public void OnCollisionEnter(Collision collision) {
         touching = true;
         Debug.Log("Enter");
     }
 
     public void OnCollisionExit(Collision collision) {
         touching = false;
         Debug.Log("Exit");
     }

Felix

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avatar image guy325 · Jul 23, 2016 at 08:12 PM 0
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i made sure all of the above were done but it still doesn't work. :( but still thankyou for trying to help!

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