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Question by christoskv · Nov 26, 2015 at 05:20 PM · unity 5collision detectiononcollisionentergroundedoncollisionexit

OnCollisionEnter Problem

Why doesnt the onGround variable turn to true when the player collides with the object that i have tagged as Ground ?

using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 public float maxSpeed = 3;
 public float speed = 10f;
 public float jumpPower = 100f;
 
 public bool onGround;
 public bool gotin;
 
 private Rigidbody2D rb2d;
 private Animator anim;

 void Start() 
 {
     rb2d = gameObject.GetComponent<Rigidbody2D>();
     anim = gameObject.GetComponent<Animator>();
 }
 
 
 void Update() 
 {
     //Animator variables
     anim.SetBool ("Grounded", onGround);
     anim.SetFloat("speed",Mathf.Abs(rb2d.velocity.x));

     //Turnimg back the player
     if(Input.GetAxis("Horizontal") < -0.1f){

         transform.localScale = new Vector3(-1,1,1);
     }
     if(Input.GetAxis("Horizontal") > 0.1f){
         
         transform.localScale = new Vector3(1,1,1);
     }
     
 }
 
 void FixedUpdate()
 {

     //Moving the player
     float h = Input.GetAxis ("Horizontal");
     
     rb2d.AddForce (Vector2.right * speed * h);
     
     //Limiting Speed of the player
     if(rb2d.velocity.x > maxSpeed)
     {
         rb2d.velocity = new Vector2(maxSpeed,rb2d.velocity.y);
     }
     
     if(rb2d.velocity.x < -maxSpeed)
     {
         rb2d.AddForce (Vector2.left * speed * h);
         rb2d.velocity = new Vector2(-maxSpeed,rb2d.velocity.y);
     }
     
 }

 //Check if grounded
 void OnCollisionEnter(Collision col)
 {
     if (col.gameObject.tag == "Ground") {
         gotin = true;
         onGround = true;
     }
 }

 void OnCollisionExit(Collision col)
 {
     if(col.gameObject.tag == "Ground")
     {
         onGround = false;
     }
 }

}

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Answer by ttesla · Nov 27, 2015 at 08:11 AM

It seems you are doing a 2D game. If you are working with 2d rigidbody and 2d colliders, you should use 2d version of CollisionEnter: "OnCollisionEnter2D(Collision2D col)"

Here: http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter2D.html

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avatar image christoskv · Nov 27, 2015 at 10:36 AM 0
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it works but my onGround variable seems a little bit buggy cause sometimes whilemoving turns to flase and immediatly back to true ... anuway to fix this ?

avatar image christoskv · Nov 27, 2015 at 11:40 AM 0
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nvm i fixed it by altering the way i do it a little bit.. thank you very much

avatar image ttesla · Nov 27, 2015 at 12:04 PM 0
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Probably your character is bouncing when moving and that causes to enter-exit from collision. Check this video: https://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers

And you will see this in the video:

 IsGrounded = Physics2D.OverlapCircle(GroundCheck.position, mGroundRadius, WhatIsGround);

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