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This question was closed Mar 18, 2018 at 02:24 PM by $$anonymous$$ for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Mar 18, 2018 at 12:09 PM · collisionontriggerenteroncollisionenter

Collisions between two objects are not being detected.

I'm trying to create a 2 player tank battling game. Players can shoot bullets (which are fairly slow-moving projectiles) at each other, with the aim of trying to hit their opponent.

However, I can't for the life of me work out how to detect a collision between one of these bullets and a player's tank. Both the tanks and the bullets have colliders attached to them (a box collider for tanks, and a capsule collider for the bullet) and they both have non-kinematic rigidbodies too.

To try and simply detect a hit, I've attached a script called ShellCollision.cs to the bullet prefab, so that any bullet fired will be able to detect the collision. All I want to do at this point is send a debug message so I know I've got it working.

Here's the code:

 public class ShellCollision : MonoBehaviour {
 
     public void onCollisionEnter(Collision col) {
         Debug.Log ("Collsion!");
     }
 }

These are what the Inspector settings for both the tank prefab and bullet prefab look like: Tank Inspector settings for Tank prefab

Bullet alt text

Let me know if there's anything else I can give that might be able to help solve this. Thank you in advance!

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Answer by $$anonymous$$ · Mar 18, 2018 at 02:23 PM

Welp, looks like I just don't know how to properly capitalise my functions.

I used onCollisionEnter when I should have used OnCollisionEnter.

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