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Question by marisannn · Aug 15, 2016 at 03:43 PM · collisionontriggerenterstaticoncollisionentercounter

Add a score whenever a riceball hits the floating platform

My riceball is bouncing and the player should catch the riceball in a small platform. When the player haven't catch the riceball, it's game over. I want the score to increment by one whenever the riceball make contact with the small platform. How do I do this?
I added a script in the player sprite. The player sprite is the small platform. The score stays in zero but i want the score to increment whenever it collides with the riceball.

 using UnityEngine;
 
 public class ScorePlayer : MonoBehaviour {

     private Transform tr2d;
     public static int playerScore = 0;
 
     // Use this for initialization
     void Start()
     {
         tr2d = GetComponent<Transform>();
     }
 
     // Update is called once per frame
     void OnTriggerEnter2D(Collider2D hitInfo)
     {
         if (hitInfo.name == "riceball")
         {
             playerScore += 1;
         }
     }
 
     public void OnGUI()
     {
         GUI.Label(new Rect(Screen.width / 2 + 150, 20, 100, 100), "" + playerScore);
     }
 }
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