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Question by Kailen · Jan 13, 2015 at 06:55 PM · collisiongameobjecttriggeroncollisionenter

How do i destroy only 1 object when 2 instances of the same object collide ?

Sorry im at work and don't have access to my code but basically. If i set it to destroy the "other" since nothing is destroyed until the end of the update both objects get flagged for destruction. I don't care which one survives for right now just trying to understand the idea of how to do this. In the future i might create a new instance where the 2 hit but again then both would trigger the creation of a new instance and the 2 new instances would collide ect ect.

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Answer by Kiwasi · Jan 13, 2015 at 09:16 PM

Simply set a flag for destruction. This will destroy only the first object to run this code.

 public bool isDestroyed;
 
 void OnCollisionEnter(Collision coll){
     if(!coll.gameObject.GetComponent<MyScript>().isDestroyed) {
         isDestroyed = true;
         Destroy(gameObject);
     }
 }
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avatar image Kailen · Jan 13, 2015 at 10:31 PM 0
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I was honestly thinking about this this morning but could not test it and thought maybe there was some kind of built in solution i was missing and was not sure if it would work because of the order of events. Ill test it when i get off work. Thank you

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Answer by tanoshimi · Jan 13, 2015 at 07:00 PM

If you don't mind which one survives then you could pick an arbitrary property on which to compare the two colliding objects - say, destroy the one whose transform has the highest y value, as follows (untested):

 void OnCollisionEnter(Collision coll){

   if(coll.gameObject.transform.position.y > transform.position.y) {
     Destroy(gameObject);
   }
 }
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avatar image Kailen · Jan 13, 2015 at 09:01 PM 0
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that would work, but is there not a more elegant solution? Thanks

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