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Question by sid4 · Aug 02, 2017 at 10:20 PM · scripting problemcollisioncollision2dgameover

i want game to end on no collisions

I cant get the game to end if no enemy's are killed every 4 seconds. I tried adjusting this script below but cant figure it out. ive been trying for weeks if not over a month please help

I have some more references in other scripts to this one

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DeathWatch : MonoBehaviour {
 
     public AudioClip pop1;
     public AudioClip boing;
     AudioSource audio;
     Animator anim;  
 
         private const float DeathTimeLimit = 33;
         private static float DeathCountdown = DeathTimeLimit;
 
     void Start()
     {
         audio = GetComponent<AudioSource>();
         //get reference to the animator component
         anim = GetComponent<Animator> ();
      
     }
             private void Update() {
             DeathCountdown -= Time.deltaTime;
             if (DeathCountdown < 2) {
 
                 GameOver ();
             anim.Play("fishded");
             anim.SetTrigger("Die");
              
             audio.PlayOneShot(pop1, 0.7F);
                 // Game over
             }
                 }
     private void GameOver()
     {
         Application.LoadLevel("Menu");
     }
         public static void ReportDeath() {
             DeathCountdown = DeathTimeLimit;
         }
          }
  
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