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Question by dqhendricks · Aug 30, 2013 at 02:23 AM · collisionrigidbodyboxcollider

Rigid body not colliding with box collider.

I have a piece of a model (an ax), which I have added a rigid body to. Using a script, I copy that game object, and hurl it forward by applying forces. This works great.

The problem is that collision is not happening. I have a box collider, which is used as the ground. When the ax hits the ground, it passes right through the ground. I have tried setting the ax to continuous dynamic collision detection mode, but the ax still passes right through the box collider (ground).

Any ideas what might be going on here?

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Answer by DESTRUKTORR · Aug 30, 2013 at 02:24 AM

Your axes don't have colliders on them :P Add a box collider component to their prefab (or programmatically, if that's how you've been instantiating them).

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