How do i make my bullet destroy on trigger?
Hey im making a 2d shooter and im trying to get the bullets to destroy themselves when they hit something. They already collide with things because they can kill a enemy. What i have just wont work. ive tried alot of differnt things.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ShotCollide : MonoBehaviour {
     public GameObject bulletPrefab;
     // Use this for initialization
 public bool hit;
 
     public float lifetime = .1f;
 
     void Awake()
     {
         Destroy(gameObject, lifetime);
     }
     
     void OnTriggerEnter () {
         Destroy(gameObject);
         hit = true;
     }
 
     void OnTriggerEnter2D(Collision2D coll)
     {
         if (coll.gameObject.tag == "Wall" )
         {
             Destroy(gameObject);
         }
     }
 }
 
 
 
               Comment
              
 
               
              Answer by bennett_apps · Aug 02, 2018 at 07:48 PM
OnTriggerEnter doesn't work for 2d games...you HAVE to use OnTriggerEnter2D. Also, OnTriggerEnter2D should be written like:
 void OnTriggerEnter2D (Collider2D col) {
 
 }
And NOT:
 void OnTriggerEnter2D (Collision2D col) {
 
 }
Your answer
 
 
             Follow this Question
Related Questions
How to move and rotate to other direction when hitting a wall 1 Answer
Trying to get bool statement to work in OnTriggerStay2D 1 Answer
Unity 2D colliders not triggering,Unity 2D collider not triggering 0 Answers
*Temporarily* turn off collision between player and enemy 1 Answer
Infinite Collision? Can't figure out bug 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                