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Question by byurocks23 · Mar 18, 2014 at 01:33 AM · 2djavascriptcollisiontrigger

Having problems with 2d collision triggers (javascript)

So I've watched lots of tutorials and I have no idea what my problem could be. What I am trying to do is that whenever an object passes over a certain spot on the map, something will happen (a debug.log is what I am using for now). To do this, every object I want to be able to trigger the area, I've added a "box collider 2d" without the "is trigger" checkmarked. I then created empty objects at the spots I needed them and added "box collider 2d" to all of them and checked the "is trigger" box. I then wrote a script, and wrote in it:

pragma strict

 function OnTriggerEnter() {
     Debug.Log("It worked");
 }

I then attached this script to all of the empty objects. When I test to see if this works, nothing happens.

Extra information that might be of use:

  • Every object that needs to trigger the empty object is moving using Itween. The script for that is

iTween.MoveTo(gameObject,{"y": Variables.bikeDestination, "easetype": "linear","time": Variables.travelTime });

  • I created an empty object with no components attached, and dragged all of my triggers onto it to keep things more organized.

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Answer by Adamcbrz · Mar 18, 2014 at 01:37 AM

I had this same problem. You have to use OnTriggerEnter2D

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avatar image byurocks23 · Mar 18, 2014 at 01:42 AM 0
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Well that was a big waste of time trying to figure out what my problem was while there was such simple solution. Thank you so much.

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