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Question by Hamilcar-games · Aug 26, 2017 at 02:50 PM · collisionrigidbodycollidernavmeshagentiskinematic

how to check for collison with a navmeshagent

i have a navmeshagent with a script controlling it and attached to the game object a rigidbody and set iskinematic to true and a box collider and used on triiger enter but it dont works

even if i try to push this gameobject it dont works it dont works with the physics engine !

please if there is anyone that can help me ?

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