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Is there a way to make Unity not ignore input prior to scene?
Using this question as reference: https://answers.unity.com/questions/946279/mousebuttondown-not-being-stored-between-scenes.html
I am making a platformer game similar to Super Meat Boy, Celeste, or Jumper Redux in the sense that it is very easy to die and you immediately reload the level. One of the mechanics involves aiming WASD in a certain direction to control one of the jump abilities. For this reason, a player may be holding up or down (W or S) still when the level reloads, and if the first use of their jump ability will be in that direction they aren't likely to release the key and press it again. For this reason, I would like it to still recognize it as held down, but I do not know if there is a way to do this. Anyone have any ideas?
Thanks