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Question by Sajjoo · Jun 01, 2011 at 03:20 PM · collisionspeedunityiphone

how to reduce the speed of bike when collide with side walls.

Hello guys, i am stuck in one place actually i am working on racing game in which i have a bike and on the road side i have fence. so when my bike hits the fence in speed it flies in air. i just want to reduce the speed of bike when it collide with the fence.

i have FixedUpdate() method in which i have all my physics. and OnCollisionEnter() method in which i am detecting the fence. where i set the speed to 0. but i want to reduce my speed. how do i send message to FixedUpdate method to reduce speed when it hits the fence.

thanks.

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Answer by Anxo · Jun 01, 2011 at 03:33 PM

 var hittingFence : boolean = false;
 
 function OnCollisionEnter( other : Collider){
  if (other.gameObject.CompareTag("fence"))
 {
  hittingFence = true;
 }
 }
 function OnCollisionExit(otherObject : Collider){
 if (other.gameObject.CompareTag("fence"))
 {
  hittingFence = false;
 }
 }
 
 function FixedUpdate(){
 
 if(hittingFence)
 {
 Bike.AddFoce(Vector3.forward *-1)
 }
 
 }

something like that.

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