Unity has a hickup, in the animation loop every time!
I have a loop animation when you are holding a spear, but every time it restarts, it gets a little bit slower for a moment although I have timed the animation exactly so there is alway exact consitancy in the ovement speed. Here is a screencapture i made, to show this: https://www.youtube.com/watch?v=4m_xPv1b9FY
Answer by maurosso · Dec 05, 2020 at 04:14 PM
Are you sure it's a hickup? If you look at your animation curve, it is not a smooth transition.
You jump from a fast paced movement at the loop end, to a slow start at the beginning.
It looks that it might be the "hickup" problem.
Thank you! I saw it too. But theese two transitions take exactly the same time and the differences between start and finish are also the same, so the speed sould it too. What can I do to fix this?
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