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Question by Harton · Mar 26, 2013 at 11:03 AM · animationpositionchanges

3D Max Animation change position (with parent object)

I have a model of a box with simple translation on Y. I imported it to unity setting Rig to Legacy/Store in root (new).

I put the model into editor with an animation component with its animations. When the animation starts the box jumps to (0,0,0). I put the model into a parent gameobject with the animation component. When the animation starts the box jumps to (0,0,0) Now, when I puto the box into a parent gameobject and add the animation component to box the animation plays in the correct position but rotates the box.

Exists some reference to import meshes with animations from 3D Max? I'm very tired to try combination of export options, axis changes and pareting objets on unity and nothing works.

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avatar image GreekStudios0 · Jul 12, 2014 at 06:08 PM 0
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I have the same problem, please ? any solution

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Answer by alishka · Sep 02, 2014 at 12:41 PM

There's an option called "Apply Root Motion" ticked, you might want to untick it.

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Answer by Cherno · Sep 03, 2014 at 03:03 AM

Try putting the model's root object/origin at 0,0,0 inside your 3d modelling application.

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