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When does Unity create the Info.plist file for iOS builds?
I need to add some data to our plist file for iOS builds so I created a post build process to do it. I just insert some xml into the existing file. I noticed however that sometimes I end up with multiple copies of my data in Info.plist, so it seems like Unity doesn't rebuild that file every time you trigger a build.
Does anyone know what causes Unity to rebuild this file and how I might be able to trigger off of this event, since just doing it every build gives me this problem?
I know I can always fall back on checking to see if my data is in there first, but I thought I'd see if there was a better solution out there.
Answer by joonturbo · Jul 08, 2015 at 04:25 PM
Not sure if helpful, but you can use the OSX native command "defaults write Info [key] [value]" to set values in a plist, rather than adding XML to the end.
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