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Load plist file
Hi,
I have a plist file (containing keys for SDKs) in Resources folder and trying to load that at runtime by Resources.Load<TextAsset> ()
but this returns null.
Is there any method, that I can load keys save in plist or any other file type, I should use, which unity supports and is easier to edit?
Completely open for any sort of suggestion,
Thanks,
Answer by phil_me_up · Jan 14, 2016 at 10:28 PM
Unity only recognises certain file types as TextAssets - see here http://docs.unity3d.com/Manual/class-TextAsset.html
Simply renaming your file to use one of these extensions might do the job.
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