Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Himani_123 · Jun 06, 2014 at 12:46 PM · unityserializer

Getting white screen on load through unity serializer

I am trying to save the state of a single gameobject in my scene which contains the clones that genrate at runtime . containing only serialisable types. I have added the SaveManaer to my scene, and added a StoreInformation script to the object containing the array. There is no other information be stored in my scene.

However, when I load the scene n the Start function of the scene, I just get a white screen instead of my game. The Log shows me that the save state is loaded and i see no errors or exceptions in the log. However, my scene does not appear in the Game View. Pausing the game I can see all the objects I would expect with no errors.

 function Start () {
 // Load save state, used for achievements object
 // First check if we already have a save state
 if(PlayerPrefs.HasKey(“AchSave”)) {
 var AchSave : String = PlayerPrefs.GetString(“AchSave”, null);
 if(AchSave) {
 // Load it
 LevelSerializer.LoadSavedLevel(AchSave);
 Debug.Log(“Loaded Save State”);
 } else Debug.Log(“Save State does not exist”);
 }
 }
 
 function OnDestroy() {
 // Save state of Achievements
 var AchSave : String = LevelSerializer.SerializeLevel();
 // Write ro player prefs
 PlayerPrefs.SetString(“AchSave”, AchSave);
 Debug.Log(“Saved State”);
 }


i tried to figure it out,got to know somehow my load function on start call 2 times.why so cont know.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Himani_123 · Jun 09, 2014 at 04:26 AM 0
Share

@ whydoidoit..??

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to save and load game through unity Serializer 0 Answers

How to store texture and color of gameobject 0 Answers

Cloud recognition in Vuforia 0 Answers

Who are the top 25 Unity Developers in the world? 0 Answers

How to Make Application in Unity for Android 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges