Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Himani_123 · Jun 02, 2014 at 11:37 AM · unityserializer

how to save and load game through unity Serializer

i want to save the game and load it on resumr button click.,so i used the link link.and i think with this i am able to save the game but unable to load it.,what am i doing wrong..??

 void Start () {
         if (MainMenu.Load == true) {
             //LevelSerializer.LoadSavedLevel(PlayerPrefs.GetString("AutosaveNameYouChoose"));
             foreach(var sg in LevelSerializer.SavedGames[LevelSerializer.PlayerName]) {
                 if(sg!=null){
                 if(sg.Level == "level01")
                 {
 
                         LevelSerializer.LoadNow(sg.Data);
                         //Time.timeScale = 1;
 
                 }
             } 
                 }
             //LevelSerializer.Resume();
         } 
         //Load ();
         if (MainMenu.New == true) {
 
 //do smothing here
 }
 
 public     void Save()
     {
         LevelSerializer.SaveGame(gamename);
         
     }


but i am getting error saveGameManager is null and board is null and

 MissingReferenceException: The object of type 'EmptyObjectIdentifier' has been destroyed but you are still trying to access it.
 Your script should either check if it is null or you should not destroy the object.
 UnityEngine.Component.SendMessage (System.String methodName, SendMessageOptions options) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineComponent.cs:317)
 LevelLoader+<Load>c__Iterator8.MoveNext () (at Assets/Plugins/whydoidoit.com/Serialization/LevelLoader.cs:502)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to store texture and color of gameobject 0 Answers

Getting white screen on load through unity serializer 0 Answers

Cloud recognition in Vuforia 0 Answers

invalid cast exception, array of particle systems 0 Answers

java to C# 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges