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Question by keinabel · Jul 20, 2013 at 01:41 PM · saveloadserializeunityserializer

UnitySerializer not saving properly/any longer

Hi there,

I once importet UnitySerializer into my project, just to try it out. Afterwards I removed it. Weeks later, I re-imported it, deleted all saved games. Now when I try to save with it (with test classes like PauseMenu.js or TestSerialization.cs), it will display my saved game. But when I restart the game, the saved games will be gone.

Do you have any suggestion what to do to fix this?

edit it is now saving again. But when I try to load the saved game, my whole terrain and everything but GUI stuff will disappear. And the following Exception will be thrown:

 NullReferenceException: Object reference not set to an instance of an object
 LevelLoader+<Load>c__Iterator8.<>m__C3 (UnityEngine.Component c) (at Assets/Plugins/whydoidoit.com/Serialization/LevelLoader.cs:250)
 System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[UnityEngine.Component].MoveNext ()
 System.Collections.Generic.List`1[UnityEngine.Component].AddEnumerable (IEnumerable`1 enumerable) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Collections.Generic/List.cs:128)
 System.Collections.Generic.List`1[UnityEngine.Component]..ctor (IEnumerable`1 collection) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Collections.Generic/List.cs:65)
 System.Linq.Enumerable.ToList[Component] (IEnumerable`1 source)
 LevelLoader+<Load>c__Iterator8.MoveNext () (at Assets/Plugins/whydoidoit.com/Serialization/LevelLoader.cs:250)
 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
 <PerformLoad>c__IteratorB:MoveNext() (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:1155)
 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
 LevelSerializer:LoadNow(Object, Boolean, Boolean, Action`1) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:1150)
 LevelSerializer:LoadNow(Object) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:1106)
 PauseMenu:OnGUI() (at Assets/UnitySerializer/Scripts/PauseMenu.js:58)

and yes, the gameobjects I want to have displayed are all marked for saving

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