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kevinrocks_786 · Jan 02, 2016 at 06:04 AM ·
c#unity 5serializationsaveunityserializer
Unity Saved Serialized Levels
I know how to use PlayerPrefs, but I wanna know how to save objects that are spawned in after runtime. (Like a house you build in a survival game (walls, roof, floors and other items)) Any help? Thanks!
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