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Question by AyooNisto · Nov 16, 2014 at 10:38 PM · c#animation2d

Cant drag Sprites Into Animation Panel

Im trying to learn 2d animations inside Unity but It won't let me drag my sprites into the animation panel. I am using this tutorial 2D animation

I am using the free version of Unity. Is that the issue?

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avatar image SaraCecilia · Nov 17, 2014 at 04:08 PM 0
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Here's some helpful tips for sprite animations: http://answers.unity3d.com/questions/581643/sprite-animation-1.html

avatar image Rebaken-Enterprises · Nov 17, 2014 at 04:29 PM 0
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The free version isn't the issue, I've done similar tutorials to the one you are working on. Are you using the sprites downloaded from the tutorial or did you create your own?

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Answer by E_M_I · Feb 13, 2018 at 04:50 PM

Hey there. I know this was 3 years ago, and you probably got the answer, but I'm getting the same problem. I'm using the free version of Unity too, although I don't think that's the problem, they wouldn't have locked away such a vital part of game dev behind a paywall, most games need animations to work. So, if anyone knows the answer to this deep, philosophical question, please answer. I'll be looking around and I'll probably find the answer in a couple of minutes, but I dunno.

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avatar image nicholascarrow · Apr 19, 2018 at 07:12 PM 1
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You have to drag the sprite into the scene, then click on the sprite in the scene hierarchy, then it will let you

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Answer by jdivs · Apr 14, 2020 at 02:26 PM

Newb here, but I found this thread because I too was having issues adding sprite frames to animations. My problem turned out to be that I had created the animation, but had not added it to a gameobject/prefab yet. I created a new state in my animation controller, added the animation to that new state, and then was able to open the animation, with the prefab selected in the hierarchy, and drag the sprite frames onto the timeline.

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avatar image jdivs · Apr 18, 2020 at 11:32 AM 0
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Came back here because I ran into the same issue: this time, I had clicked the right arrow by the prefab, so was in "Prefab $$anonymous$$ode", but I needed to go back to the $$anonymous$$ainScene in the Hierarchy, and just click on the Prefab.

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